Nebulae Progress
Been working on some nebula -related stuff. In this render, I’m projecting a matte painting through a particle volume in Maya. This is just a proof-of-concept render; the color in the final render will probably come from some procedural textures rather than the matte painting. Of course, this will be just one of many volume/atmospheric layers. I also plan on doing some fluids and point renders for some hero nebulae.

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